Posted: Mon Feb 08, 2010 2:53 am Post subject: Health regeneration
Hello,
I was wondering if it is possible to make it so you can regenerate health with the health bar. I didn't see any posts similar to this and I have tried some different things in the config. I can get it to regenerate health like the regular stock but I cannot get it to regenerate with the health bar.
Posted: Tue Feb 09, 2010 12:09 am Post subject: Re: Health regeneration
It's kind of hard to explain. Let me see if I can explain it better.
On extreme mod you have the health bar. You don't regenerate health, you can only heal yourself. Is there a way to have the health bar and regenerate health?
Posted: Wed Feb 10, 2010 1:16 am Post subject: Re: Health regeneration
Ok here it is:
// show healthbar
// 0 = disable (default)
// 1 = enable (with or without COD4 health regen system)
set ex_healthbar "1"
//******************************************************************************
// Health regeneration
//******************************************************************************
// Use health regeneration
// 0 = disable (default)
// 1 = enable
set ex_healthregen "1"
// Use this to override the behaviour of the health regeneration system
// 0 = implements IW's "flmykmodd" model (default)
// 1 = implements IW's "intended" model
// 2 = implements "healing regen limits" model
// 3 = implements "healing regen limits" and "pain"
set ex_regenmethod "0"
//******************************************************************************
// Bleeding (use when healthregen is off)
//******************************************************************************
// when a player is hurt, you can make them bleed, possibly to death!
// 0 = disable (default)
// 1 = enable
//set ex_bleeding "1"
// start bleeding when health falls to and below?
// min = 1, max = 99 (default 50)
set ex_startbleed "30"
// how much health can the player bleed through?
// 0 = disable
// 1 - 100 = health points (default 50)
//set ex_maxbleed "50"
// bleed message on screen
// 0 = left, above compass (default)
// 1 = centre screen
set ex_bleedmsg "1"
//******************************************************************************
// Firstaid system
//******************************************************************************
// set the ammount of first aid kits issued
// 0 = disable first aid system
// 1 - 9 = kits issued (default 2)
set ex_firstaid_kits "2"
// players can heal themselves. If disabled they can only heal teammates
// 0 = disable
// 1 = enable (default)
//set ex_firstaid_self "1"
// minimum heal in health points
// min = 0, max = 99 (default 50)
set ex_firstaid_minheal "55"
// maximum heal in health points (set higher then mininum!)
// min = minimum health points, max = 100 (default 100)
//set ex_firstaid_maxheal "100"
// if the player's health if 100%, allow dropped firstaid kits to be picked up and
// added to the players medi kits, you can set the threshold for from 1 - 9 kits,
// i.e. if this is set to 5, if the player has 6 medi kits, it won't add another unless
// the number of kits he has falls to 4. This option requires firstaid_drop to be enabled!
// 0 = disable (default)
// 1 - 9 = pickups
set ex_firstaid_pickup "4"
// when a player is killed, make them drop a first aid kit
// If pickup is disabled, dropped kits will heal a player when the player's
// health is below 100%.
// 0 = disable (default)
// 1 = enable
//set ex_firstaid_drop "1"
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